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TEN UGLY MEN DODGEBALL TOURNAMENT TEN UGLY MEN DODGEBALL TOURNAMENT



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2004 participant

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large view
2004 participant

HERE IS THE LOW DOWN!

FEE: $80.00 per team REGISTRATION: Players must be over the age of 21. Get the forms here to pre-register and reserve your teams spot. Forms are updated and are located here - in PDF Format(for Microsoft 2000 users when selecting to print a PDF please select "print as Image") OR get the form in Microsoft WORD Format. The $80.00 registration fee only covers participation into the dodgeball tournament. You are still responsible for your entry fee into the Ten Ugly Men event. Space is limited to just 12 teams, so mail in your registration now! Games will start at 10:00 a.m.

PLAYERS PER TEAM: Teams must field at least six (6) players. All Team Captain's will be notified before Tournament Start time of any changes to the Official Rules noted within this context.

GAMEPLAY: Equipment All players must wear athletic footwear Participants must remove all jewelry before playing. Hats and bandanas may not be worn.

Field The court will be a rectangle of 63’ x 42’. The court shall be marked with sidelines, end-lines, attack lines, and a center line with center hash mark. The Boundaries a. During play, all players must remain within boundary lines. b. Players may pass through their end-line only to retrieve stray balls. c. When retrieving a ball, the player must also immediately re-enter the playing field only through their end-line d. A player shall not: i. Have any part of their body contact the playing surface on or over a sideline. ii. Exit or re-enter the court through their sideline.

iii. Leave the playing field to avoid being hit by, or attempt to catch, a ball. iv. Have any part of their body cross over the center-line and contact the ground on their opponents’ side of the court. 1. PENALTY: for I-iv, player will be declared out.

Players A. A team will consist of 6 players. B. A team must start with 4 players. C. No substitutions or time-outs are allowed during the games. D. You may switch players in-between games.

Play A. The Game a. The match will be a best of 3 games. b. Each game will have a 5 minute time limit. c. A coin flip will start the match. The winning team will have choice of sides to begin the match. d. Teams will alternate sides following each game. e. The object of the game is to eliminate all opposing players by getting them out. f. The first team to legally eliminate all opposing players will be declared the winner. g. If neither team has been eliminated at the end of regulation, the team with the greater number of remaining players will be declared the winner. h. If each team has equal number of remaining players, an overtime period will be played. i. An out is scored by: i. Hitting an opposing player with a LIVE thrown ball below the shoulders. 1. NOTE: If a player ducks, and this clearly is the cause for the player being hit above the shoulders, they are out. ii. Catching a LIVE ball thrown by your opponent iii. Causing an opponent to drop a held ball as a result of contact by a thrown

LIVE ball. iv. An opposing player stepping out of bounds. j. A player who strikes a player in the head with a thrown ball will be declared out for that game. A second occurrence will result in an ejection from the match. k. A player may block a thrown ball with a ball being held, provided the held ball is not dropped as a result of the contact with the thrown ball i. NOTE: A ball deflecting off a held ball and striking the holder is no longer a LIVE ball. l. LIVE (def.) : A thrown ball that strikes, or is caught by, an opposing player without/before contacting the ground, another player or ball. B. Beginning the Game a. Prior to the beginning of the game, 6 dodgeballs are placed along the center line equally spaced. b. Players will take position behind their end line and at the supervisor’s signal may approach the center-line to retrieve balls. c. Teams may only retrieve balls placed to the RIGHT of the center hash mark. C. Opening Rush Rule a. Each/every ball retrieved at the opening rush must first be taken beyond the attack line and into the team’s backcourt before it may be legally thrown at an opponent. D. Stalling and Five Second Violation a. A team trailing during a regulation game must be given the opportunity to eliminate an opposing player. b. It is illegal for the leading team to control all the balls for more than five seconds. If the leading team controls all the balls- i.e. All balls are located on their side of the center-line – they must make a legitimate effort to get at least one ball across the attack line and into the opponent’s backcourt. This does not include throwing a ball over and through an opponent’s end-line. c. If this is not done within 5 seconds, a five-second violation is called. d. First Violation: Stoppage of play and balls will be divided evenly between the teams. Play will continue with “balls in hand”. e. Second Violation: FREE THROW for the opposing team, a penalty in which one player is allowed an unobstructed throw at their opponent(s) without risk of elimination. This is possible because a caught free throw does not result in an out for the thrower. f. Third Violation: Ejection of one player from offending team g. NOTE: The stalling procedure does not apply to overtime. E. Overtime a. Overtime will be a 3 minute sudden death period. b. All overtime periods will begin with an equal number of “balls in hand” behind a team’s end line. The first team to eliminate any ONE opposing player will be declared the winner.